class_name = "CPlane"
object_name = "Bf 109 G-14"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.17, 0.27
y= -0.16, 0.04
z= -0.17, 0.12
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.29, 0.17
y= -0.2, 0.2
z= -0.525, 0.35
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Bf109G14/Bf109G14.mgm",true,true
VisualImage=1,"graphics/planes/Bf109G14/Bf109G14-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Bf109G14_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Bf109G14_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/Bf109G14/Bf109G14_Phys.col"
HitBody="graphics/planes/Bf109G14/Bf109G14.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/Bf109G14.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 1100.0, 1100.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0010, 2, 00411, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0011, 0, 00434, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //  ()   / 
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( ) 1- 
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //    1- 
CockpitArg = -2, 0101, 1, 01108, 0.0, "smooth_clamp", 0.1, "" //   1- 
CockpitArg = -2, 0106, 0, 01188, 0.0, "smooth_clamp", 0.1, "" //      1- 
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //  1-  1- 
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  "" ( "",  /  ) 1- 
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" //     /    1- 
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM 1-  (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   () 1- 
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.0, "" //      1- 
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //   1- 
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //    1- 
CockpitArg = -2, 1202, 0, 03190, 0.0, "smooth_wrap",  0.1, "" //    ("" ) 1- 
CockpitArg = -2, 1202, 1, 03191, 0.0, "smooth_wrap",  0.1, "" //    ("" ) 1- 

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.0, "" // 
CockpitArg = -2, 0351, 0, 02529, 0.0, "smooth_clamp", 0.0, "" //     ( )
CockpitArg = -2, 0351, 3, 02533, 0.0, "smooth_clamp", 0.0, "" //      

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  - 45- 
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()
CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 2, 09142, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0601, 1, 04313, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0470, 0, 09114, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0470, 1, 09214, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0470, 2, 09014, 0.0, "smooth_clamp", 0.1, "" //    -

CockpitArg = -2, 0473, 0, 09103, 0.0, "smooth_wrap",  0.1, "" //     
CockpitArg = -2, 0473, 1, 09203, 0.0, "smooth_wrap",  0.1, "" //     
CockpitArg = -2, 0473, 2, 09003, 0.0, "smooth_wrap",  0.1, "" //    -

CockpitArg = -2, 0476, 0, 09091, 0.0, "smooth_clamp", 0.1, "" // -     
CockpitArg = -2, 0476, 1, 09191, 0.0, "smooth_clamp", 0.1, "" // -     

CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.0, "" //  -
CockpitArg = -2, 0105, 0, 01115, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_clamp", 0.0, "" // 
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" //      
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0456, 2, 09043, 0.0, "smooth_clamp", 0.0, "" //     /  
CockpitArg = -2, 0456, 3, 02364, 0.0, "smooth_clamp", 0.0, "" //   

CockpitArg = -2, 0459, 0, 09051, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 1, 09052, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 2, 09053, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0459, 3, 09054, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0434, 0, 06009, 0.0, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 0404, 2, 08102, 0.0, "smooth_clamp", 0.0, "" //  -  

CockpitArg = -2, 0355, 0, 02570, 0.0, "smooth_clamp", 0.2, "" //  MW-50
CockpitArg = -2, 0356, 0, 02574, 0.0, "smooth_clamp", 0.2, "" //    MW-50

CockpitArg = -2, 0460, 0, 09055, 0.5, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0460, 1, 09056, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0460, 2, 09057, 0.0, "smooth_clamp", 0.2, "" //    



[attach=0]
	position= -0.88, -0.02, 0.025
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Bf109_GER44.txt"
[end]

[attach=1]
	position= -0.03, 0.53, 0.56
	rotation= -90, -48, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Bf109G14.txt"

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 21.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.7

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Bf_109_G14"

InitialSpeedInAir = 320.0   //,      , 200...700 /

Gun_Coord0= 1.156,  0.460,  -0.164
Gun_Coord1= 1.046,  0.459,   0.157
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0

FlarePos= -0.03, 0.53, 0.56
FlareDir= 0.741, 0.0, 0.672
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = -0.489, 0.702, 0.042

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=0
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //  - 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 1.850, -0.164, 0.0
		Mass = 32.760
		CxaS = 0.0
	[end]

	[AdditionalElement] //  - 
		AttachToPart = "^1_EngCowl_Ctl_0"
		Position = 0.941, -0.195, 0.000
		Mass = 49.5
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.474, 0.469, -0.161	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	// ?      (ED 131)   ( 131) [airwar.ru]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.007, 1.057, 1.057, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.045, 0.479, -0.161	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.403, 0.207, 0.0 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.410, -0.569, -0.240
		CartridgeCasesEjectionSpeed = -0.3, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     308.3,     ,   8.3, 128.3, 248.3 (  )
			minRPM = 0.0
			Point = 8.2, 0.0
			Point = 8.3, 1.0
			Point = 8.4, 0.0
			Point = 128.2, 0.0
			Point = 128.3, 1.0
			Point = 128.4, 0.0
			Point = 248.2, 0.0
			Point = 248.3, 1.0
			Point = 248.4, 0.0
		[end]
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.353, 0.469, 0.161	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	// ?      (ED 131)   ( 131) [airwar.ru]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.007, 1.057, 1.057, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 1.045, 0.479, 0.161	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.286, 0.207, 0.0 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.410, -0.569, 0.240
		CartridgeCasesEjectionSpeed = -0.3, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9020
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
		[Synchronizer=1]	// , 3   1   , 1      ( ), 
							//     51.7,     ,   111.7, 231.7, 351.7 (  )
			minRPM = 0.0
			Point = 111.6, 0.0
			Point = 111.7, 1.0
			Point = 111.8, 0.0
			Point = 231.6, 0.0
			Point = 231.7, 1.0
			Point = 231.8, 0.0
			Point = 351.6, 0.0
			Point = 351.7, 1.0
			Point = 351.8, 0.0
		[end]
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.548, 0.066,  0.000	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.5	// Wikipedia
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.072, 10.750, 10.750, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.812, -0.053,  0.0	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.025, -0.346, 0.0 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=1]
	WMname="Bf109G14_MK108"
	WMgroup="1"
	PlaneModArg=19005
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK108.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_EngCowl_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.548, 0.066,  0.000	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 58.0	//  -      [wiki]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.072, 10.750, 10.750, 0.0, 0.0, 0.0
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.812, -0.053,  0.0	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_EngCowl_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.025, -0.346, 0.0 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 6
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=2]
	WMname="Bf109G14_MG15120x2"
	WMgroup="2"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Wing_MdlLft_4"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.086, -0.460, -2.076	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 79.9	//  -      106.0 - 27.6 = 78.4
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.164, 27.725, 27.725, 0.0, 0.0, 0.0
		CarriageCxaS = 0.02	//  
		CarriageDragPosition = -0.086, -0.460, -2.076	//  
		DefaultGunPosition = 1.246, -0.460, -2.076	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_Wing_MdlLft_4"  //  CollisionBox   ,      
		AmmunitionPosition = -0.086, -0.460, -2.076 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.02, -0.46, -1.95
		CartridgeCasesEjectionSpeed = 0, 0, 2
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9033
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9999	//     
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Wing_MdlRgt_4"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.086, -0.460, 2.076	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 79.9	//  -      106.0 - 27.6 = 78.4
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.164, 27.725, 27.725, 0.0, 0.0, 0.0
		CarriageCxaS = 0.02	//  
		CarriageDragPosition = -0.086, -0.460, 2.076	//  
		DefaultGunPosition = 1.246, -0.460, 2.076	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_Wing_MdlRgt_4"  //  CollisionBox   ,      
		AmmunitionPosition = -0.086, -0.460, 2.076 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.02, -0.46, 1.95
		CartridgeCasesEjectionSpeed = 0, 0, -2
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9133
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 5
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=3]
	WMname="Bf109G14_SD70x4"
	WMgroup="2"
	PlaneModArg=0
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="Bf109G14_SC250x1"
	WMgroup="2"
	PlaneModArg=0
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=5]
	WMname="Bf109G14_BR21x2"
	WMgroup="2"
	PlaneModArg=19006	
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=6]
	WMname="Bf109G14_FuG16ZY"
	WMgroup="3"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// 
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = -4.800, 0.577, 0.0 // -   ( 16) 
		Mass = 15.0
		CxaS = 0.0
	[end]
    
 	[AdditionalElement]	//      
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = 0.285, -0.281, -2.677
		Mass = 5.0 //TODOG14
		CxaS = 0.01 //TODOG14
	[end]   
[end]

//[WeaponMode=7]
//	WMname="bf109G14_DropTank"
//	WMgroup="4"
//	PlaneModArg=-1
//	TurretID=-1
//	TurretDefault=""
//	TurretMod=""
//[end]

//   

AmmunitionArg=12900

// MG 131

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=1]
	WeaponModes=3,-1,-2,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + SD70-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=2]
	WeaponModes=4,-1,-2,-3,-5,-7
	AnimationVal=0.5
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + SC250-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=3]
	WeaponModes=2,-1,-3,-4,-5,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + 3,4-MG15120pod-APHE-270-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=2
	GunAmmunition4=2
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=4]
	WeaponModes=5,-1,-2,-3,-4,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + WGR21-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=5]
	WeaponModes=5,-1,-2,-3,-4,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + WGR21-2-dist800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=6]
	WeaponModes=5,-1,-2,-3,-4,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + WGR21-2-dist1000"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=7]
	WeaponModes=5,-1,-2,-3,-4,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + WGR21-2-dist1200"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=2
[end]

// MK 108

[Ammunition=8]
	WeaponModes=1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=9]
	WeaponModes=13,-2,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + SD70-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=10]
	WeaponModes=14,-2,-3,-5,-7
	AnimationVal=0.5
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + SC250-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=11]
	WeaponModes=12,-3,-4,-5,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + 3,4-MG15120pod-APHE-270-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=2
	GunAmmunition4=2
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=12]
	WeaponModes=15,-3,-2,-4,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + WGR21-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=13]
	WeaponModes=15,-3,-2,-4,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + WGR21-2-dist800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=14]
	WeaponModes=15,-3,-2,-4,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + WGR21-2-dist1000"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=15]
	WeaponModes=15,-3,-2,-4,-7
	AnimationVal=1.0
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + WGR21-2-dist1200"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=2
[end]

// With Drop Tank

[Ammunition=16]
	WeaponModes=7,-1,-2,-3,-4,-5
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=17]
	WeaponModes=27,-1,-3,-4,-5
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + 3,4-MG15120pod-APHE-270-add + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=2
	GunAmmunition4=2
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=18]
	WeaponModes=57,-1,-2,-3,-4
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + WGR21-2 + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb4=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=19]
	WeaponModes=57,-1,-2,-3,-4
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + WGR21-2-dist800 + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb4=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=20]
	WeaponModes=57,-1,-2,-3,-4
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + WGR21-2-dist1000 + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb4=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=21]
	WeaponModes=57,-1,-2,-3,-4
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MG15120-APHE-200 + WGR21-2-dist1200 + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb4=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

// MK 108 with Drop Tank

[Ammunition=22]
	WeaponModes=17,-2,-3,-4,-5
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=23]
	WeaponModes=127,-3,-4,-5
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + 3,4-MG15120pod-APHE-270-add + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=2
	GunAmmunition4=2
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=24]
	WeaponModes=157,-3,-2,-4
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + WGR21-2 + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=7, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb4=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=25]
	WeaponModes=157,-3,-2,-4
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + WGR21-2-dist800 + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb4=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=26]
	WeaponModes=157,-3,-2,-4
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + WGR21-2-dist1000 + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb4=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=27]
	WeaponModes=157,-3,-2,-4
	AnimationVal=0.75
	name="0,1-MG131-APHE-600 + 2-MK108-HE-65 + WGR21-2-dist1200 + FTankGer300-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	Bomb0=5, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L.txt"
	Bomb1=6, "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R.txt"
	Bomb2=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb4=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

// Other

[Ammunition=28]
	WeaponModes=-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=29]
	WeaponModes=7,-2,-3,-4,-5
	AnimationVal=0.75
	name="FTankGer300-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=15, "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=30]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=31]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=17, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=16, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=32]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=19, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=33]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=20, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=21, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=34]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=35]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=23, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=36]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=37]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=38]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=39]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=40]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=41]
	WeaponModes=-1,-2,-3,-4,-5,-7
	AnimationVal=1.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	GunAmmunition4=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//   

[GunAmmunition=0]	// 100   200 -  1364 (  MG 131)
	ExpendableMass = 25.0
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=300
	RoundsInMagazine=300
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=1]	// 67   133 -  2082 (  MG 151/20)
	ExpendableMass = 23.67
	ResidualMass = 26.33	//     50 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=200
	RoundsInMagazine=200
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 67   68 -  2082 (  MG 151/20)
	ExpendableMass = 27.6006
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=135
	RoundsInMagazine=135
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=3]	// 65 -  3090 (   30x184) (  MK 108)
	ExpendableMass = 38.025 //0.105  + 0.480 
	ResidualMass = 0.0	
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=65
	RoundsInMagazine=65
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE_525ms.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

//   4  SD70

[attach=20]
	position= 0.2263, -0.79343, -0.14715
	convex = "^1_EngCowl_Ctl_0"
[end]
[attach=21]
	position= -0.92992, -0.79343, -0.14715
	convex = "^1_EngCowl_Ctl_0"
[end]
[attach=22]
	position= 0.2263, -0.79343, 0.14715
	convex = "^1_EngCowl_Ctl_0"
[end]
[attach=23]
	position= -0.92992, -0.79343, 0.14715
	convex = "^1_EngCowl_Ctl_0"
[end]

//   1  SC250

[attach=24]
	position= -0.0643, -0.9218, 0.0
	convex = "^1_EngCowl_Ctl_0"
[end]

//    BR21

[attach=25]
	position= -0.2285, -0.5782, -2.2673
	convex = "^1_Wing_MdlLft_2"
	rotation= -7.0, 0.0, 8.0
[end]
[attach=26]
	position= -0.2285, -0.5782,  2.2673
	convex = "^1_Wing_MdlRgt_2"
	rotation= 7.0, 0.0, 8.0
[end]

//    WGR21   BR21

[attach=27]
	position= -0.204, -0.571, -2.266
	convex = "^1_Wing_MdlLft_2"
	rotation= -7.0, 0.0, 8.0
[end]
[attach=28]
	position= -0.204, -0.571,  2.266
	convex = "^1_Wing_MdlRgt_2"
	rotation= 7.0, 0.0, 8.0
[end]

//   1  FuelTank_Ger_300

[attach=29]
	position= -0.082,-0.980,-0.033
	convex = "^1_EngCowl_Ctl_0"
[end]

//   

[attach=30]
	position= -4.338, -0.07, 0
	convex = "^1_Fuse_Ctl_7"
	rotation= 0, 0, -11
[end]
[attach=31]
	position= -0.238, -0.078, -4.529
	convex = "^1_Wing_MdlLft_1"
	rotation= -9.0, 0, -3
[end]
[attach=32]
	position= -0.238, -0.078, 4.529
	convex = "^1_Wing_MdlRgt_1"
	rotation= 9.0, 0, -3
[end]

//  4  SD70

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.2263, -0.79343, -0.14715
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0 // 1/4 
	BombHolderCxaS = 0.010 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.037
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.92992, -0.79343, -0.14715
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0 // 1/4 
	BombHolderCxaS = 0.010 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.037
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.2263, -0.79343, 0.14715
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0 // 1/4 
	BombHolderCxaS = 0.010 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.037
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.92992, -0.79343, 0.14715
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 10.0 // 1/4 
	BombHolderCxaS = 0.010 // 1/4   ,   ,   2  ,    
	AttachedBombCxaS = 0.037
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  1  SC250

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.009, -0.842, 0.0
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 30.0
	BombHolderCxaS = 0.035 //  ,   2  ,    
	AttachedBombCxaS = 0.075
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  2-  BR21

[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109L"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= -0.2285, -0.5782, -2.2673
	Convex = "^1_Wing_MdlLft_2"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.003
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_BR21_Bf109R"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= -0.2285, -0.5782, 2.2673
	Convex = "^1_Wing_MdlRgt_2"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.003
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
[end]

//  2-  WGR21   BR21

[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.204, -0.571, -2.266
	Convex = "^1_Wing_MdlLft_2"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.204, -0.571, 2.266
	Convex = "^1_Wing_MdlRgt_2"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=9]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.204, -0.571, -2.266
	Convex = "^1_Wing_MdlLft_2"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=10]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.204, -0.571, 2.266
	Convex = "^1_Wing_MdlRgt_2"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=11]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.204, -0.571, -2.266
	Convex = "^1_Wing_MdlLft_2"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=12]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.204, -0.571, 2.266
	Convex = "^1_Wing_MdlRgt_2"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=13]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.204, -0.571, -2.266
	Convex = "^1_Wing_MdlLft_2"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=14]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.204, -0.571, 2.266
	Convex = "^1_Wing_MdlRgt_2"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

//    FuelTank_Ger_300

[BombHolder=15]
	AttachIdx = 29
	DropTankID = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/FuelTank_Ger_300.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.082,-0.980,-0.033
	Convex = "^1_EngCowl_Ctl_0"
	BombHolderMass = 20.0		//TODO!!!!
	BombHolderCxaS = 0.03		//TODO!!!!
	AttachedBombCxaS = 0.075	//TODO!!!!
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  
[BombHolder=16]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=17]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=18]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=19]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=20]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=21]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=22]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=23]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=24]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=25]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=26]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=27]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=28]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=29]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=30]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=31]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.338, -0.07, 0
	Convex = "^1_Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=32]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, -4.529
	Convex = "^1_Wing_MdlLft_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=33]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.238, -0.078, 4.529
	Convex = "^1_Wing_MdlRgt_1"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]


TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTank.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGnd.txt"


rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=6.4

[Entrance]
	EntrancePos= -0.88, -0.02, 0.025
	EntranceRot= 0,0,0
	JumpDir=0,1,-6
[end]
[Entrance]
	EntrancePos= -0.88, -0.02, 0.025
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits  = -180.0, -175.0,  +3.0, +90.0
SectorLimits  = -175.0, -165.0, -15.0, +90.0
SectorLimits  = -165.0, -105.0, -45.0, +90.0
SectorLimits  = -105.0,  -88.0, -25.0, +90.0
SectorLimits  =  -88.0,  -72.0,  -9.0, +90.0
SectorLimits  =  -72.0,  -50.0, -20.0, +90.0
SectorLimits  =  -50.0,  -16.0, -32.0, +90.0
SectorLimits  =  -16.0,   -4.0, -17.0, +90.0
SectorLimits  =   -4.0,   +4.0,  -6.0, +90.0
SectorLimits  =   +4.0,  +13.0, -17.0, +90.0
SectorLimits =  +13.0,  +50.0, -32.0, +90.0
SectorLimits =  +50.0,  +72.0, -20.0, +90.0
SectorLimits =  +72.0,  +88.0,  -9.0, +90.0
SectorLimits =  +88.0, +105.0, -25.0, +90.0
SectorLimits = +105.0, +165.0, -45.0, +90.0
SectorLimits = +165.0, +175.0, -15.0, +90.0
SectorLimits = +175.0, +180.0,  +3.0, +90.0

//------------------------------------------------------------------------------------------------------------------------------------------------------

[COCKPIT_WIP]

// Toggle = ID, SwitchTime [sec], DrawArgIdx, ShakeAmplitude [0..1], ClickSound
// Lever = ID, FullMoveTime [sec], DrawArgIdx, ShakeAmplitude [0..1], MoveSound
// ReturnLever = ID, MoveForwardTime [sec], Pause [sec], MoveBackwardTime [sec], DrawArgIdx, ShakeAmplitude [0..1], MoveSound
// Lamp = subID, Value_min, Value_max (= the range of Values within which the lamp is ON), DrawArgIdx

	Toggle = 1, 0.2, 4301, 0, true // Electric fuel pump toggle
	Lever = 2, 0.3, 1115, 0.3, true // Quick engine shut off handle
	Lever = 3, 1.0, 1113, 0.1, true // Fuel cock
	Lever = 4, 0.3, 2364, 0.3, true // Pressurization tap
	ReturnLever = 5, 0.2, 0.2, 0.1, 9043, 0, true // Drop tank handle

	[INSTRUMENT=10]
		Name = "Main tank fuel indicator"
		[INDICATOR=0]
			Range = 0, 400 // Output signal of QUANTITY_SENSOR ID=170 is in liters
			DrawArgIdx = 2501
			Electric = true
			[FILTER]
				Type = "APERIODIC"
				ResponseTime = 0.5
			[END]
		[END]
		Lamp = 1, 0, 80, 2529 // Bingo fuel lamp (Output signal of QUANTITY_SENSOR ID=170 is in liters)
	[END]

	[INSTRUMENT=11]
		Name = "Fuel pressure indicator"
		[INDICATOR=0]
			Range = 0, 2 // Output signal of PRESSURE_SENSOR ID=180 is in kg/sq.sm
			DrawArgIdx = 3122
			Electric = true
			[FILTER]
				Type = "SECOND_ORDER"
				ResponseTime = 0.3
			[END]
		[END]
	[END]

	[INSTRUMENT=12]
		Name = "Drop tank fuel flow pipe window"
		[INDICATOR=0]
			Range = 0, 1 // Output signal of FLOW_SENSOR ID=190 is in cub.sm/sec
			DrawArgIdx = 2533
			[FILTER]
				Type = "APERIODIC"
				ResponseTime = 0.1
			[END]
		[END]
	[END]
[END]

//------------------------------------------------------------------------------------------------------------------------------------------------------

[FUEL_SYSTEM_WIP]
	[TANK=10]
		Name = "Main tank"
		Collision = "~ftank01"
		Collision = "~ftank02"
		Volume_CoG = 400, -1.176, -0.178, 0 // liters, meters
		InletPoint = true
		Protector = 10 // mm
		FireRate = 5 // liters/sec
		FireInCockpit = true
		LeakArgIdx = 50600
		FireArgIdx = 50601
		[OUTLET=11]
			Valve = "POSITIVE_FLOW_LIMITED"
			FullFlowQuantity = 2 // liters
			Direction = 0, -1, 0
		[END]
		[OUTLET=13]
			FullFlowQuantity = 2 // liters
			Valve = "NEGATIVE_FLOW_LIMITED"
			Direction = 0, -1, 0
		[END]
		[OUTLET=14]
			FullFlowQuantity = 2 // liters
			Valve = "NEGATIVE_FLOW_LIMITED"
			Direction = 0, 1, 0
		[END]
		[PRESSURIZER=15]
		[END]
	[END]

	[TANK=20]
		Name = "Drop tank"
		AttachToItem = 0;
		Collision = "DropTank_300"
		Volume_CoG = 300, -0.082, -0.980, -0.033 // liters, meters
		DockingStations = 150, 160
		DropCommandID = 0
		ControlID = 5
		ControlPosition = 1, 0.2
		FireRate = 5 // liters/sec
		LeakArgIdx = 50690
		FireArgIdx = 50691
		[OUTLET=21]
			FullFlowQuantity = 2 // liters
			Direction = 0, -1, 0
		[END]
		[PRESSURIZER=22]
		[END]
	[END]

	[TANK=1]
		Name = "Supply tank"
		Virtual = true
		AttachToItem = 0;
		Volume_CoG = 10, -1.176, -1.0, 0 // liters, meters

		[OUTLET=2]
			Valve = "NEGATIVE_FLOW_LIMITED"
		[END]
		[OUTLET=3]
			Valve = "POSITIVE_FLOW_LIMITED"
		[END]
		[OUTLET=4]
			Valve = "POSITIVE_FLOW_LIMITED"
		[END]
		[PRESSURIZER=5]
		[END]
	[END]

	[ELECTRIC_PUMP=30]
		PumpsCommandID = 0
		ControlID = 1
		ControlPosition = 0, 1, 0.5
		TimeOn = 4
		TimeOff = 2
		NominalRPM = 3000
		Valve = "NEGATIVE_FLOW_LIMITED"
			QH_Point = 0.000, 15.1 // Flow [l/sec], Head [meters]
			QH_Point = 0.210, 13.3 // Flow [l/sec], Head [meters]
			QH_Point = 0.421, 12.4 // Flow [l/sec], Head [meters]
			QH_Point = 0.473, 11.8 // Flow [l/sec], Head [meters]
			QH_Point = 0.578, 10.7 // Flow [l/sec], Head [meters]
			QH_Point = 0.673,  0.0 // Flow [l/sec], Head [meters]
	[END]

	[HAND_PUMP=40]
	[END]

	[MOTOR_PUMP=50]
		EngineID = 1
		NominalRPM = 2280
		Valve = "NEGATIVE_FLOW_LIMITED"
			QH_Point = 0.000, 14.007 // Flow [l/sec], Head [meters]
			QH_Point = 0.167, 11.532 // Flow [l/sec], Head [meters]
			QH_Point = 0.250,  9.996 // Flow [l/sec], Head [meters]
			QH_Point = 0.278,  8.817 // Flow [l/sec], Head [meters]
			QH_Point = 0.306,  6.792 // Flow [l/sec], Head [meters]
			QH_Point = 0.319,  0.000 // Flow [l/sec], Head [meters]
	[END]

	[MOTOR_PUMP=60]
		EngineID = 1
		NominalRPM = 2280
		Valve = "NEGATIVE_FLOW_LIMITED"
			QH_Point = 0.000, 14.007 // Flow [l/sec], Head [meters]
			QH_Point = 0.167, 11.532 // Flow [l/sec], Head [meters]
			QH_Point = 0.250,  9.996 // Flow [l/sec], Head [meters]
			QH_Point = 0.278,  8.817 // Flow [l/sec], Head [meters]
			QH_Point = 0.306,  6.792 // Flow [l/sec], Head [meters]
			QH_Point = 0.319,  0.000 // Flow [l/sec], Head [meters]
	[END]

	[SELECTOR=70] // Fuel cock
		SelectorsCommandID = 0
		ControlID = 3
		[STATE=0]
			ControlPosition = 0, 0.05
		[END]
		[STATE=1]
			Connectors = 0, 2
			ControlPosition = 0.333, 0.05
		[END]
		[STATE=2]
			Connectors = 1, 3
			ControlPosition = 0.666, 0.05
		[END]
		[STATE=3]
			Connectors = 0, 2
			Connectors = 1, 3
			ControlPosition = 1, 0.05
		[END]
	[END]

	[TAP=71] // Quick engine shut off tap
		SelectorsCommandID = 1
		ControlID = 2
		ControlPosition = 0, 1
	[END]

	[TAP=80] // Pressurization tap
		SelectorsCommandID = 2
		ControlID = 4
		ControlPosition = 0, 1
	[END]

	[ENGINE_SUPPLIER=110]
		EngineID = 1
		Position = 0.696, -0.273, 0
	[END]

	[PRESSURIZATION_DEVICE=120]
		Type = "ENGINE_INTAKE"
		EngineID = 1
	[END]

	[PRESSURIZATION_DEVICE=115]
		Type = "OUTBOARD_PRESSURE"
	[END]

	[PRESSURIZATION_DEVICE=116]
		Type = "OUTBOARD_PRESSURE"
	[END]

	Fitting = 130
	Fitting = 140

	DockingStation = 150 // From the Main tank side
	DockingStation = 160 // From the Drop tank side

	// Fuel pipelines:

	Pipe = 15,  14, 0, 150, 0 // Main tank - DockingStation
	Pipe = 15,  21, 0, 160, 0 // Drop tank - DockingStation

	Pipe = 30,  11, 0,   2, 0 // Main tank - Supply tank

	Pipe = 15,   3, 0,  30, 0 // Supply tank - Electric fuel pump
	Pipe = 15,  30, 1,  70, 0 // Electric fuel pump - Fuel cock
	Pipe = 15,  70, 2,  60, 0 // Fuel cock - Right motor pump
	Pipe = 15,  60, 1, 130, 0 // Right motor pump - Fitting 130

	Pipe = 15,   4, 0,  70, 1 // Supply tank - Fuel cock
	Pipe = 15,  70, 3,  40, 0 // Fuel cock - Hand pump
	Pipe = 15,  40, 1,  50, 0 // Hand pump - Left motor pump
	Pipe = 15,  50, 1, 130, 1 // Left motor pump - Fitting 130

	Pipe = 15, 130, 2, 140, 0 // Fitting 130 - Fitting 140

	Pipe = 15, 140, 1,  71, 0 // Fitting 140 - Quick engine shut off tap
	Pipe = 15,  71, 1, 110, 0 // Quick engine shut off tap - Engine
	Pipe =  5, 140, 2,  13, 0 // Fitting 140 - Main tank

	// Pressurization pipelines:

	Pipe = 10, 115, 0,  15, 0 // Atmosphere - Main tank
	Pipe = 10, 116, 0,   5, 0 // Atmosphere - Supply tank

	Pipe = 10, 120, 0,  80, 0 // Engine intake - Pressurization tap
	Pipe = 10,  80, 1, 150, 1 // Pressurization tap - DockingStation
	Pipe = 10,  22, 0, 160, 1 // Drop tank - DockingStation

	[QUANTITY_SENSOR=170]
		Range = 0, 400, "liters" // Check units in the aVolumeUnitsRates[]
		TankID = 10
		Direction = 0, 1, 0 // Float sensor
		[FILTER]
			Type = "APERIODIC"
			ResponseTime = 0.5
		[END]
		Indicator = 10, 0
		Indicator = 10, 1
	[END]

	[PRESSURE_SENSOR=180]
		Type = "GAUGE_PRESSURE" // Check types in the CPressureSensorSpecification::PS_TYPE
		Range = 0, 2, "kg/sq.sm" // Check units in the aPressureUnitsRates[]
		PipeConnector = 140, 0
		Collision = "^1_EngCowl_Ctl_0"
		Position = 0.280, 0.441, 0
		[FILTER]
			Type = "SECOND_ORDER"
			ResponseTime = 0.3
		[END]
		Indicator = 11, 0
	[END]

	[FLOW_SENSOR=190]
		Range = 0, 1, "cub.sm/sec" // Check units in the aFlowUnitsRates[]
		PipeConnector = 14, 0
		[FILTER]
			Type = "APERIODIC"
			ResponseTime = 0.1
		[END]
		Indicator = 12, 0
	[END]

	BingoFuel = 72.2 // liters
	ReFuelFlow = 6 // liters/sec
	DefaultDensity = 0.74 // kg/liter

	Filling = 10, 0, 1, 0
	Filling = 10, 0, 1, 10
	Filling = 10, 400, 1, 10

	[AUTO_CONTROL]
		[STATE]
			State = "ON_PARKING"
			Element = 70, 0 // Fuel cock
			Element = 71, 1 // Quick engine shut off handle
			Element = 80, 0 // Pressurization tap
			Element = 30, 0 // Electric fuel pump toggle
		[END]
		[STATE]
			State = "READY_FOR_TAKEOFF"
			Element = 70, 3 // Fuel cock
			Element = 71, 1 // Quick engine shut off handle
			Element = 80, 1 // Pressurization tap
			Element = 30, 1// Electric fuel pump toggle
		[END]
		[STATE]
			State = "IN_FLIGHT"
			Element = 70, 3 // Fuel cock
			Element = 71, 1 // Quick engine shut off handle
			Element = 80, 1 // Pressurization tap
			Element = 30, 0 // Electric fuel pump toggle
		[END]

		// Engine start on the ground
		[PROCEDURE]
			EngineProcedure = 1, 4
			Element = 70, 3 // Fuel cock
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 5
			Element = 30, 1 // Electric fuel pump toggle
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 12
			Element = 80, 1 // Pressurization tap
		[END]

		// Engine start in the flight
		[PROCEDURE]
			EngineProcedure = 1, 101
			Element = 70, 3 // Fuel cock
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 102
			Element = 30, 1 // Electric fuel pump toggle
		[END]

		// Engine shut off on the ground
		[PROCEDURE]
			EngineProcedure = 1, 201
			Element = 30, 0 // Electric fuel pump toggle
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 205
			Element = 70, 0 // Fuel cock
		[END]
		[PROCEDURE]
			EngineProcedure = 1, 206
			Element = 80, 0 // Pressurization tap
		[END]

		// Engine shut off in the flight
		[PROCEDURE]
			EngineProcedure = 1, 302
			Element = 70, 0 // Fuel cock
		[END]

		// In-flight procedures (other than engine start / stop procedures)
		[PROCEDURE]
			LandingGear = true
			Element = 30, 1 // Electric fuel pump toggle
		[END]
		[PROCEDURE]
			LandingGear = false
			Element = 30, 0 // Electric fuel pump toggle
		[END]
	[END]

[END] // FUEL_SYSTEM

//------------------------------------------------------------------------------------------------------------------------------------------------------

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fin_Ctl_0", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_MdlLft_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Stab_MdlRgt_0", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_Wing_MdlLft_5", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Wing_MdlLft_3", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Wing_MdlLft_1", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_Wing_MdlRgt_5", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Wing_MdlRgt_3", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_Wing_MdlRgt_1", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fin_Ctl_0", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[STABILIZER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_7", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_MdlLft_0", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
		Link = 0, 0, "^1_Stab_MdlRgt_0", 3.0, 0.5, 0.1 // STABILIZER_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=20
	ArmorTop=0
	ArmorBottom=15
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=5
	ArmorBack=20
	ArmorTop=2
	ArmorBottom=15
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 //

energyloss="~eng01_scr1",true,2.5,1000 // 1
energyloss="~eng01_scr2",true,2.5,1000 // 2
energyloss="~eng01_scr3",true,2.5,1000 // 3

energyloss="~ftank01",true,0.7,10000 //  ( )
energyloss="~ftank02",true,0.7,10000 //  ( )

energyloss="~otank01",true,0.7,20000 // 

energyloss="~wcooler01",true,0.7,10000 //    ()
energyloss="~wcooler02",true,0.7,10000 //    ()

energyloss="~ocooler01",true,0.7,10000 //   

energyloss="~MW50tank",true,0.7,20000 //   

energyloss="^1_Wing_MdlLft_6",true,0.23,1 //      ()
energyloss="^1_Wing_MdlRgt_6",true,0.23,1 //      ()

energyloss="^1_Flap_MdlLft_0",false,0.23,1 //  -     ()
energyloss="^1_Flap_MdlRgt_0",false,0.23,1 //  -     ()

energyloss="^1_Flap_MdlLft_2",false,0.23,1 //  -     ()
energyloss="^1_Flap_MdlRgt_2",false,0.23,1 //  -     ()

//Armor

energyloss="~armor01",false,8.0,1 // - 60 -  8
energyloss="~armor02",false,8.0,1 // - 8
energyloss="~armor03",false,10.0,1 // - 10
energyloss="~armor04",false,8.0,1 //  - 60 -  8
energyloss="~armor05",false,5.0,1 // 20    -  5

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="xxhydrcylL",true,4.0,1 //  

energyloss="WheelR_0",true,4.0,1 // 
energyloss="xxhydrcylR",true,4.0,1 //  

energyloss="WheelC_0",true,4.0,1 // 
energyloss="xxgearshockC",true,4.0,1 //  

//Armament Group

energyloss="^1_xGunPod_L",true,0.7,20000 //   
energyloss="^1_xGunPod_R",true,0.7,20000 //   

energyloss="~gun01_ammo",true,0.7,20000 // , MG-17 
energyloss="~gun02_ammo",true,0.7,20000 // , MG-17 
energyloss="~gun03_ammo",true,0.7,20000 // , -
energyloss="~gun04_ammo",true,0.7,20000 // ,   
energyloss="~gun05_ammo",true,0.7,20000 // ,   
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //
energyloss="~gun03",true,4.0,1 //
energyloss="~gun04",true,4.0,1 //
energyloss="~gun05",true,4.0,1 //


SeekMaintenance = true
//ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=172
max_CAS=850

DangerAoA = 17.5							// -   
CriticalAoA = 20.0							//   
Maxny = 10.0								// - 
DangerV = 850.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 250.0							// -     
TakeOffV = 175.0							//   
ClimbV = 260.0								//     
DescendV = 185.0							//    
minV = 170.0								// -  
minVDeltaFlaps = 10.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 105.0					// -    
WaterMaxTemperature = 110.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     
